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2026-01-25 16:12:28 UTC

schmijos on Nostr: Dear Gabe I watched the HL and HL2 anniversary videos. You said you want to make ...

Dear Gabe

I watched the HL and HL2 anniversary videos. You said you want to make immersive techwise difficult games: intelligent NPCs, havoc, big walk&drive levels, portals, VR. What’s left to do now?

I’ve got a difficult idea for you:
Adress the passing of time in a multiplayer game.
- How could you have multiplayer bullet-time like in Max Payne
- How could you support fast-forwarding in Patrizier II or Kerbal Space Program?

There must be some useful ideas around like operational transformation or eventual consistency. Make the lag a game feature!