schmijos on Nostr: Dear Gabe I watched the HL and HL2 anniversary videos. You said you want to make ...
Dear Gabe
I watched the HL and HL2 anniversary videos. You said you want to make immersive techwise difficult games: intelligent NPCs, havoc, big walk&drive levels, portals, VR. What’s left to do now?
I’ve got a difficult idea for you:
Adress the passing of time in a multiplayer game.
- How could you have multiplayer bullet-time like in Max Payne
- How could you support fast-forwarding in Patrizier II or Kerbal Space Program?
There must be some useful ideas around like operational transformation or eventual consistency. Make the lag a game feature!
Published at
2026-01-25 16:12:28 UTCEvent JSON
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"content": "Dear Gabe\n\nI watched the HL and HL2 anniversary videos. You said you want to make immersive techwise difficult games: intelligent NPCs, havoc, big walk\u0026drive levels, portals, VR. What’s left to do now?\n\nI’ve got a difficult idea for you:\nAdress the passing of time in a multiplayer game.\n- How could you have multiplayer bullet-time like in Max Payne\n- How could you support fast-forwarding in Patrizier II or Kerbal Space Program?\n\nThere must be some useful ideas around like operational transformation or eventual consistency. Make the lag a game feature!",
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